CHALLENGE / DESIGN / BEHAVIOUR / RESULT

Proof /in play.

Evidence state CONNECTED

Customer success stories where human-centred gamification turned complex business challenges into visible, measurable movement.

Read the evidence
9 000 people 77% engagement 60 → 98 in 3 months 9 000 people 77% engagement 60 → 98 in 3 months

Good design makes the result legible

The work works when people choose to take part.

These stories show what happens when the right mechanics, meaningful feedback and a clear human purpose are connected to the right business signal.

[ CASE / 001 ] FINANCIAL + WELLNESS 9 000 STAFF

From limited data to voluntary participation

Fin-Health giant sees companywide increase in engagement.

01 / Challenge

A financial and wellness client needed one platform to run multiple challenges across financial, physical, social and emotional health. Strict data-protection rules meant there were no full names, contact details or demographic data to work with.

02 / Response

We gave people control: participants could create unique names, form their own teams and invite colleagues. Communication was coordinated closely with the client so the journey remained clear beyond the platform.

Target engagement 39%
Next-phase engagement 77%

Understanding the participant base—and designing creatively around data constraints—more than doubled the expected engagement level.

[ CASE / 002 ] CONTACT CENTRE 6 ITERATIONS

From adequate performance to personal momentum

Increasing engagement in the contact centre with gamification.

01 / Challenge

Agents worked under constant pressure, yet core performance measures were unclear, weekly feedback was inadequate and overall job satisfaction sat at just 60%.

02 / Method

Observation led to ideation, rapid prototyping and direct user feedback. Six focused iterations shaped clear measures, timely communication and a rich narrative around individual and team progress.

Engagement before 60%
After three months 98%

Instant feedback made measures specific and objectives personal—while making every agent’s contribution to the organisation visible.

[ 03 / THE PATTERN ]

Different worlds.
The same human signals.

01Make the goal visibleCLARITY
02Give feedback nowRELEVANCE
03Let people shape the journeyAGENCY
04Keep learning from behaviourITERATION
[ YOUR CASE / NEXT ] SIGNAL / OPEN

What could
your people move?

Build the next case CHALLENGE IN / PROGRESS OUT